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VEYTRIX ORIGINAL / STRATEGY

Neon Pact

A little trust. A lot of second-guessing.

Three routes. Secret tactics. Help the crowd—or send their plans sideways.

3–100 players8–12 minCore play free
Set up Neon Pact ↗The host signs in. Guests join with a link or code.
GIVE THE NEXT ROUND A SCORE TO BEAT

Your rivals. Your team. Your record.

Choose individual or two-team play. Follow player contributions and team round averages, share tied placings, and keep completed competitive results in the host’s private record book. Guests can optionally save their own scores to an account. Practice stays separate.

Explore the Score Center ↗
THE FIRST MOVE

Make your move. Read the others.

Read the rules, try a learning round, then bring your people in.

How this game works

Each round, secretly choose a route and Claim, Assist, or Jam. Claims earn the route prize only when claimers fit its capacity. Assists add one space and earn 60 if at least one claim succeeds (30 otherwise). Jams remove one space and earn 80 when the route overloads (10 otherwise). One power card per game doubles your points for one round. Five rounds.

Every format has its own capacity and configuration. Hosts control the room and reveal timing. Network and accessibility needs vary; test your chosen game before a large event.

Open game setup and guide →
KEEP THAT ENERGY GOING

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